Showing preview pictures of prefabs, models, audio and texture files. Open UnityPackages and see what's inside of em. Categorize packages in to folders (example: Scripting\Physics\xxx.UnityPackage or Shaders\Fullscreen Camera Effects\xxx.UnityPackage) Rename packages (example: 12409213909301.UnityPackage to ActualNameOfPackage.UnityPackage) Program used to categorize, rename and open UnityPackages! So then came in change to C# and that's the version I can now proudly present: First we tried to go with BlitzPlus, but after that version was ready we decided that it was way too buggy. This got delayed because there was an change of programming language we used to do this. Please notice that orginal files won't be deleted or modified in anyway.Ĭlick to expand.Yes actually, there is an new version of it now. We will look into this.įIXED! Download 1.1 version from same link! Sometimes it makes an file without unityPackage extension and that is 0 bytes. Those will be moved to Uncategorized folder with Unknown(x).unitypackage name. Some UnityPackage files doesnt have "title" field in that file. I hope theres help from this to someone else too. #Unitypackage file extractor updateLet me know if you have more ideas about what this software should do also! We might update it and add your idea(s). If you run in any problems using UnityPackage TOOL, please PM me It basicly uses same categories that Asset Store. In example2: 3D Models/Environment/correctlynamed.UnityPackage file. In example: Editor Extensions/Animations/correctlynamed.UnityPackage file. Makes new folders according to it's category and moves that file there. In example: 12343949499.UnityPackage will be renamed to TerrainAssets.UnityPackage Renames UnityPackage to what reads in Title field in particular file. When my collection started to grow and everything was uncategorized and some of those were even named like this: 12343949499.UnityPackage, I deciced that I need somekind of program to help me to categorize them and rename them. #Unitypackage file extractor OfflineI have to work sometimes offline and I can't go to asset store then and import files, so I've downloaded to my hard disk some of assets in asset store that I use on different projects some free assets from internet. CHECK MY LASTEST POST FOR NEWEST VERSION, HERE:
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